Okay, let’s talk about my little adventure messing around with Chained Together.

Getting Started
So, I’d been playing Chained Together with some buddies, right? Fun game, but man, sometimes you just get absolutely stuck, tumbling down over and over. After one particularly frustrating session where we spent like an hour trying to get past one tricky jump, I started thinking, “there’s gotta be a way to make this a little less painful,” just for kicks, you know? Not to ruin the whole experience, but just to see what’s possible.
I wasn’t looking for anything crazy complicated. Just wanted to see if I could, maybe, get a little boost, stop falling quite so much, or perhaps make those climbs a tad easier when playing solo or just experimenting.
Looking Around
First thing I did was just poke around online. Typed in the usual stuff you’d expect, looking for ways others might have tweaked the game. Found a lot of chatter, mostly people asking for stuff or sharing tips. Some mentioned using external tools, things you run alongside the game. Sounded kinda like what I was after.
I steered clear of anything that looked super sketchy, obviously. Didn’t want to download junk onto my PC. I focused on finding descriptions of how people were doing things, rather than just clicking random download buttons. Took a bit of reading through forums and community posts.
Trying Things Out
Eventually, I stumbled upon discussions about memory editing and trainers. Trainers are usually these little programs you run in the background. They hook into the game somehow and let you toggle things on and off. Seemed like the most straightforward approach.
So, I found a trainer that folks seemed to be talking about for the game. Got it onto my computer, scanned it to be safe, seemed okay. The process was pretty simple, actually:
- Start the game first. Get into the actual gameplay part.
- Then, run the trainer program.
- The trainer usually has a bunch of options, like “Infinite Stamina” or “No Fall Damage” or maybe even “Fly” – stuff like that. You activate them by pressing certain keys, like F1, F2, etc.
Important bit: I made sure to try this stuff out in a solo game first. Didn’t want to mess up a run with my friends or get flagged for anything weird in multiplayer. Always best to experiment safely.
What Happened Next
So, I fired up a solo game, alt-tabbed, launched the trainer, and hit the key for, let’s say, preventing falls. Went back into the game and walked right off a cliff. Instead of tumbling down, my character just sort of… floated there for a second, then reset nearby. Okay, interesting! It definitely changed the dynamic.

I tried another one, maybe something to give unlimited climbing ability or just make movement easier. It worked, kinda. I could scramble up walls way faster. But honestly? It felt a bit… hollow. The whole point of the game is that struggle, that coordination (or lack thereof) with your pals, and the relief when you finally make a tough section. Taking that away made it feel less like a game and more like just… moving a character around an environment.
Some of the options were also a bit buggy. Sometimes activating one thing would make the game stutter or cause weird visual glitches. Nothing game-breaking, but definitely noticeable. It wasn’t a perfectly smooth experience.
Final Thoughts
It was an interesting experiment, seeing what was under the hood and how you could bend the rules. But for Chained Together? I probably won’t use that stuff regularly. The core fun, for me at least, comes from the challenge and the teamwork (and the yelling when someone messes up!). Using cheats took away the stakes.
Still, it was a neat little project just to see how it all worked. If you’re super stuck or just curious like I was, maybe give it a look, but go in knowing it might change how you feel about the game. For me, the vanilla experience, frustrating as it can be, is where the real fun’s at.