Alright, so I finally got some time to dive into the Road to Glory mode everyone’s been talking about. Fired it up, created my guy, ready to go. First thing I noticed, though, was the camera angle. It felt… off. Like I wasn’t really seeing things the way I wanted to.

Trying Out the Basics
So, first things first, I went straight into the settings. You know how it is, gotta tinker. The game gave me a few main options right off the bat:
- Close-up: Tried this one first. Man, it was tight. Felt like I was right there on the field, which was cool for a second, but I couldn’t see anything else. Couldn’t see receivers downfield, couldn’t spot the blitz. Just wasn’t practical, felt like I had blinders on. Played a few snaps, got sacked ’cause I didn’t see the edge rusher. Nope, not for me.
- Zoomed Out: Okay, so I went the complete opposite way. Switched to the zoomed-out view. Yeah, I could see the whole field, pretty much. But my player felt tiny, like an ant. Lost that feeling of being in the game. It was hard to feel connected to my player’s moves, felt more like I was watching a simulation than playing it. Passed on this one too after a bit.
- Mid-Range: This was the default, I think, or maybe the second one I tried after close-up wasn’t working. It was… okay. Better than the other two, for sure. A decent balance. I could see enough of the field, and my player still felt like the focus. But still, something felt missing. It wasn’t quite there.
Getting Specific, Fiddling Around
I stuck with the mid-range for a bit, but I kept thinking maybe I could adjust it, you know? Get it just right. I started playing around with whatever sliders or finer settings I could find. I remember reading somewhere folks liked that angle kinda high up, looking down at maybe a 45-degree angle, give or take. Tried setting something like that up.
It was better for passing plays, definitely. Seeing the routes develop felt more natural from that slightly elevated spot. But running the ball felt a little weird from up high. Felt disconnected again, just in a different way.
Then I thought, what about going low? Saw some options that put the camera way down, almost on the ground, looking up. They call that an extreme low-angle or something? Tried it for a laugh. Felt dramatic, like a movie trailer! But playing the actual game? Forget about it. You see legs, the ball sometimes, and the sky. Totally useless for actually playing football, at least for me.
Finding the Sweet Spot
So after messing around for probably longer than I should have, going back and forth, tweaking this and that, I ended up coming back to something really close to that Mid-Range view. Maybe slightly adjusted, pulled back just a tiny bit more than the default mid, but not much.
Why? Well, it just worked. It gave me the best compromise. I could see enough space around me to spot defenders and open teammates, but the camera was still close enough that I felt like I was controlling my player, making his moves. It had the best feel for both passing and running, didn’t feel totally blind like the close-up, and didn’t feel detached like the super zoomed-out or high angles.
It’s not perfect, maybe, but it’s the one that made the game click for me in this mode. It’s the one that let me actually focus on playing the game instead of fighting the camera. Took a bit of trial and error, clicking through menus and playing snaps just to see, but yeah, landed on that slightly adjusted mid-view. Good enough for this road to glory, I reckon.