Okay, so, “michin wwe” – sounds crazy, right? Well, it kinda was. I decided to dive into this whole world of, like, creating a wild WWE experience, and let me tell you, it was a journey.

The Idea Hits
First, the spark. I was watching some old-school wrestling matches, the ones with all the crazy characters and over-the-top storylines, and I thought, “I wanna make something like that.” Not, like, actually wrestle, obviously. More like… design the chaos. “michin” in korean means crazy. so I combine it and use the topic michin wwe.
Getting Started: The Characters
So I started with the characters. You can’t have a good wrestling show without some memorable faces, right? I spent a good few hours just brainstorming. I scribbled down names, backstories, special moves – the whole deal. I wanted a mix of, like, serious fighters and totally ridiculous goofballs.
I’ve got this one character, “The Annihilator,” who’s all about power moves and intimidating stares. Then there’s “Captain Calypso,” who’s basically a pirate with a steel chair. It’s a work in progress, but it’s fun.
The Storylines: Where it Gets “Michin”
Next up, the storylines. This is where things got really “michin” (that’s Korean for “crazy,” by the way). I wanted rivalries, betrayals, unexpected alliances – the works. I’m a sucker for a good underdog story, so I threw in a rookie wrestler who’s trying to make a name for himself against all odds.
I mapped out a few potential storylines on a whiteboard, complete with arrows and notes. It looked like a conspiracy theorist’s wall, but it helped me keep track of all the moving parts. I even started thinking about how the matches would play out, like, who would win, what crazy spots they’d do, and so on.
Bringing it to Life (Sort Of)
Now, I’m not a game developer or anything, so I couldn’t, like, actually create a video game or something. Instead, I decided to, uh, simulate the matches. I’m talking old-school dice rolls and stat sheets. It’s kinda nerdy, but it’s surprisingly fun to see how the matches unfold based on chance and the characters’ abilities.
The Result (So Far)
It’s still very much a work in progress. I’ve got a notebook full of character profiles, match results, and storyline ideas. I even started writing some, like, mock commentary for the matches, just to add to the atmosphere. It’s a silly little project, but it’s keeping me entertained. And who knows, maybe one day I’ll actually turn it into something more… tangible. For now, though, it’s just my “michin wwe” universe, living in my head and on paper.
