Okay, guys, let’s dive into my experience figuring out the endings of “Nobody Wants to Die.” I got interested in this game because of its futuristic vibes. First I started playing and got deep into it. The gameplay is not that long, about 6 hours according to what I read, and I sure took my sweet time, exploring every nook and cranny. So, it took me about a week to really explore this game, I think I did a pretty good job.
I started noticing something fishy in the story, like there’s more to it. Then I realized the choices I made actually mattered, big time. There are basically two main endings. One where you’re back at the bank and another where, well, you’re dead. That’s the core of it.
- The Stranger/Anguish Ending: I chose to follow the Stranger, and things got wild. There was this whole shootout, and it turns out the Stranger took over Sara’s body. Wild, right? In the end, my character, James, bit the dust, but his mind ended up in some digital bank. I tried both killing and sparing the Stranger, but it didn’t change much. James still dies, and his mind is still stored.
- The No Killer Ending: Then there’s this crazy twist where there’s no actual killer. Turns out Greene and Kovalev cooked up this elaborate plan to off themselves and take society down with them. Why? Because of some “desynchronization syndrome” that gets worse the longer you live. Heavy stuff.
But wait, there’s more! Your choices also affect a voicemail message that plays at the end. So, it’s like having mini-endings within the main ones. Pretty cool, huh?
Here’s the deal with the other choices:
- You can choose to shoot Salma or not. Not shooting her gives a slightly longer ending, but it’s more of a variation than a whole new ending.
- Depending on how you handle Sara’s body before dying, you can either damage it or not. But it doesn’t change James’s fate—he either ends up in the bank or just dead.
So, after playing through it a few times and trying different things, I realized that while it seems like there are four endings, it’s more like two main ones with slight variations. I spent hours replaying parts, trying to see if there was a way to save James or get a completely different outcome, but nope. It all boils down to those two scenarios with minor tweaks. Also, it’s a one-and-done game, so there’s no replaying after you see the credits.
Final Thoughts
It was a wild ride, but ultimately, “Nobody Wants to Die” has two distinct endings with some minor variations based on your choices. I was hoping for a more diverse set of outcomes, but it’s still a pretty gripping story. So there you have it, folks, my experience, and the endings of “Nobody Wants to Die.” If you have any other experiences, you can leave a message in the comment area.